Anlagebaum |

Strukturänderungen werden im Installationsbaumfenster durchgeführt.

Navigation im Installationsbaum
Hinzufügen und Entfernen von Ojekten
Die Art eines Gegenstandes ändern
Difference between Add and Insert
Editing Tips
Moving Nodes
Drag and Drop
Object Classes and Types
Einzelteile, die Eingriffe haben können
Objects with Time of Operation (considered for Maintenance Objects)

Navigation im Installationsbaum

Gegenstände werden von Knoten im Installationsbaum dargestellt.
Die Knoten können erweitert / abgeschlossen werden, indem man auf +/- Zeichen links des Knotens klickt.
Ein Knoten kann Kinder (sub Knoten) und ein Eltern haben.
Das Anzeige menü enthält Menüs für Alle öffnen und Alle schliessen
Ein Element hat ein Symbol zum Zeigen der Gegenstandkategorie. Siehe Symbole
Hinzufügen und Entfernen von Ojekten

Any addition/removal of objects or change of object type will reflect on the display in the Main window. Main window - Main window definiert

Many changes in the structure will reset the default positioning and sizes of objects in the Main window. It is therefore important to define the structure completely before laying the final touch on the display.

The Edit menu contains the submenus for adding and removing objects:

Submenus are enabled/disabled depending on the context and which node is selected.
Available objects for Addition depend of the type object selected.
Some objects do not allow addition of new objects.
Some objcts can be added only up to a maximum number.
Some objects cannot be removed (eg Control Panel)

Die Art eines Gegenstandes ändern

Changing the Type of an object will remove all its children and add default objects for the selected type.

Difference between Add and Insert

Add will create the new object as a child to the selected node.
Insert will create the new object as a sibling to the selected node (immediately before).
Add after will create the new object as a sibling to the selected node (immediately after).

Editing Tips

The Edit menu is displayed as a Popup menu by right-clicking on a node.

Use the shortcuts provided, eg F4 to add an object to the selected node. Siehe Tastenkombinationen
Moving Nodes

Nodes can be moved with the submenus of the Move menu:
Zuerst (Ctrl + F)
Hoch (Ctrl + U)
Runter (Ctrl + D)
Zuletzt (Ctrl + L)

A submenu can be disabled if the move is not allowed.

Drag and Drop

You can also move nodes with drag and drop.
The dropped node is inserted above the target node.
If you hold down the 'Alt' key while dropping, the insertion will be after the target.
Holding down the 'Ctrl' key creates a copy of the node.

| The 'No Drop' icon will inform you if a drop is not allowed.

Moving nodes does not affect the installation structure, unless the parent changes and/or a copy is made. In this case, you will need to position the new object.

Only the following Objects are susceptible to Drag and Drop:

- Master Korb - Excluding the Template
- Position
- Zubehör
- Strich-Codeleser
- Instrument
- Not Connectable

Object Classes and Types

An Object is created using the Object Class which can be seen as a template.
If an Object Class has different types, the object will be created with the default type.
Die Terminologie verwendet in einer Reinigungsanlage Fisa Master Korb
Wartung Einzelteile, die Eingriffe haben können Reinigungsanlage
Schaltschrank Wandmontiert (standardtyp)
Gehäuse
Steuerpult Instrument Types are defined externally in \Support Files\Basic Units.cmi
Temperatur (standardtyp)
Instrumenten-Bus
Strich-Codeleser Tastatur
Serieller Port (standardtyp) Objects with Time of Operation (considered for Maintenance Objects) Anlage
Robot RN30
RN30CL
R02
RC03
RC03M
RN50 (standardtyp)
RN50T
RN50P
RN50M
RN20R
RN20RA
RN80
RN80T
RN80P
RN80M
RN30R
RN30RA
RN30RP
R04
R05
Position Ladestation
Entladestation
Wanne (standardtyp)
Infrarot-Trockner
Heißluft
Vörderband
Kette
Anderes
Zubehör Benutzerubehör
Ultraschall (standardtyp)
Infrarot
Agitation
Pumpe
Deckel
Innerer Deckel
Tür
Motor, Förderband
Motor, Kettenförderer
Externer Liftout Flüssigkeit Stadt Wasser (standardtyp)
VE-Wasser
Frischwasser
Reinigungslauge
Neutrales Reinigungsmittel
Reinigungssäure
Organisches Lösungsmittel
Emulsion von öl/wasser
Tauchlack
Konservierer
Benutzerdefinierte Flüssigkeit Not Connectable
IO Baustein