Installation Tree

Structure modifications are performed in the Installation Tree window.

Contents

Navigation in the Installation Tree

Objects are represented by Nodes in the Installation Tree.
The nodes can be expanded/contracted by clicking on the +/- signs to left of the node.
A node can have children (subnodes) and one parent.
The View menu contains menus for Expand All and Contract All
A node has an icon to show the object class. See Symbols
Adding and Removing Objects

Any addition/removal of objects or change of object type will reflect on the display in the Main window. Main window - Main window defined

Many changes in the structure will reset the default positioning and sizes of objects in the Main window. It is therefore important to define the structure completely before laying the final touch on the display.

The Edit menu contains the submenus for adding and removing objects:

Submenus are enabled/disabled depending on the context and which node is selected.
Available objects for Addition depend of the type object selected.
Some objects do not allow addition of new objects.
Some objcts can be added only up to a maximum number.
Some objects cannot be removed (eg Control Panel)

Change the Type of an Object

Changing the Type of an object will remove all its children and add default objects for the selected type.

Difference between Add and Insert

Add will create the new object as a child to the selected node.
Insert will create the new object as a sibling to the selected node (immediately before).
Add after will create the new object as a sibling to the selected node (immediately after).

Editing Tips

The Edit menu is displayed as a Popup menu by right-clicking on a node.

Use the shortcuts provided, eg F4 to add an object to the selected node. See Shortcuts
Moving Nodes

Nodes can be moved with the submenus of the Move menu:
First (Ctrl + F)
Up (Ctrl + U)
Down (Ctrl + D)
Last (Ctrl + L)

A submenu can be disabled if the move is not allowed.

Drag and Drop

You can also move nodes with drag and drop.
The dropped node is inserted above the target node.
If you hold down the 'Alt' key while dropping, the insertion will be after the target.
Holding down the 'Ctrl' key creates a copy of the node.

| The 'No Drop' icon will inform you if a drop is not allowed.

Moving nodes does not affect the installation structure, unless the parent changes and/or a copy is made. In this case, you will need to position the new object.

Only the following Objects are susceptible to Drag and Drop:

- Master Basket - Excluding the Template
- Position
- Accessory
- Bar Code Reader
- Instrument
- Not Connectable

Object Classes and Types

An Object is created using the Object Class which can be seen as a template.
If an Object Class has different types, the object will be created with the default type.
The terminology used in a Fisa Cleaning Installation. Master Basket
Maintenance Objects subject to interventions Cleaning Line
Control Panel Wall Mounted (default type)
Cabinet
Pulpit Instrument Types are defined externally in \Support Files\Basic Units.cmi
Temperature (default type)
Instruments Bus
Bar Code Reader Keyboard
Serial Port (default type) Objects with Time of Operation (considered for Maintenance Objects) Installation
Robot RN30
RN30CL
R02
RC03
RC03M
RN50 (default type)
RN50T
RN50P
RN50M
RN20R
RN20RA
RN80
RN80T
RN80P
RN80M
RN30R
RN30RA
RN30RP
R04
R05
Position Loading
Unloading
Tank (default type)
IR Dryer
Hot Air
Conveyor
Chain
Other
Accessory User Accessory
Ultrasound (default type)
Infrared
Agitation
Pump
Lid
Internal Lid
Door
Conveyor Motor
Chain Motor
External Liftout Liquid City Water (default type)
Demineralized Water
Ultrapure Water
Alcaline Detergent
Neutral Detergent
Acid Detergent
Organic Solvent
Emulsion of o/w
Dip Coating Varnish
Corrosion Inhibitor
User Defined Liquid Not Connectable
IO Module